Перенос с маленькими правками

This commit is contained in:
2025-03-30 18:08:41 +03:00
parent 0134f6d689
commit 4b7a924752
544 changed files with 45301 additions and 0 deletions
@@ -0,0 +1,171 @@
package com.ea.ironmonkey;
import android.app.Activity;
import android.graphics.Bitmap;
import android.graphics.BitmapFactory;
import android.opengl.GLES20;
import android.opengl.GLUtils;
import java.nio.Buffer;
import java.nio.ByteBuffer;
import java.nio.ByteOrder;
import java.nio.FloatBuffer;
import javax.microedition.khronos.opengles.GL10;
/* loaded from: classes.dex */
public class SplashScreen {
private static final String TAG = "SplashScreen";
private static final int floatSize = 4;
private Activity _activity;
private int _attPosition;
private int _attSampler;
private int _attTexCoord;
private int _fragmentShader;
private int _program;
private int _vertexShader;
private FloatBuffer vBuffer;
private final String vShaderStr = "attribute vec4 a_position; \nattribute vec4 a_texCoord; \nvarying vec2 v_texCoord; \nvoid main() \n{ \n gl_Position = a_position; \n v_texCoord = a_texCoord.xy; \n} \n";
private final String fShaderStr = "precision highp float; \nvarying vec2 v_texCoord; \nuniform sampler2D s_texture; \nvoid main() \n{ \n gl_FragColor = texture2D( s_texture, v_texCoord );\n} \n";
private int[] _textureId = new int[1];
public SplashScreen(Activity activity) {
this._activity = activity;
}
public void init(GL10 gl10, int i, int i2) {
Bitmap bitmap;
if (!initRenderer()) {
destroy(gl10);
return;
}
GLES20.glGetError();
GLES20.glGenTextures(1, this._textureId, 0);
GLES20.glBindTexture(3553, this._textureId[0]);
BitmapFactory.Options options = new BitmapFactory.Options();
options.inPreferredConfig = Bitmap.Config.ARGB_4444;
try {
bitmap = BitmapFactory.decodeStream(this._activity.getAssets().open("splash.png"), null, options);
} catch (Exception e) {
Log.e(TAG, "loadBitmap ", e);
bitmap = null;
}
GLUtils.texImage2D(3553, 0, bitmap, 0);
GLES20.glTexParameterf(3553, 10241, 9729.0f);
GLES20.glTexParameterf(3553, 10240, 9729.0f);
GLES20.glTexParameterf(3553, 10242, 33071.0f);
GLES20.glTexParameterf(3553, 10243, 33071.0f);
bitmap.recycle();
int glGetError = GLES20.glGetError();
if (glGetError != 0) {
Log.e(TAG, "Texture Load GLError: " + glGetError);
destroy(gl10);
}
}
private boolean initRenderer() {
this._vertexShader = LoadShader(35633, "attribute vec4 a_position; \nattribute vec4 a_texCoord; \nvarying vec2 v_texCoord; \nvoid main() \n{ \n gl_Position = a_position; \n v_texCoord = a_texCoord.xy; \n} \n");
this._fragmentShader = LoadShader(35632, "precision highp float; \nvarying vec2 v_texCoord; \nuniform sampler2D s_texture; \nvoid main() \n{ \n gl_FragColor = texture2D( s_texture, v_texCoord );\n} \n");
this._program = GLES20.glCreateProgram();
if (this._program == 0 || this._vertexShader == 0 || this._fragmentShader == 0) {
Log.e(TAG, "InitRender() - fail\n");
return false;
}
GLES20.glAttachShader(this._program, this._vertexShader);
GLES20.glAttachShader(this._program, this._fragmentShader);
GLES20.glLinkProgram(this._program);
int[] iArr = new int[1];
GLES20.glGetProgramiv(this._program, 35714, iArr, 0);
if (iArr[0] == 0) {
Log.e(TAG, "InitRender() - fail link program");
Log.e(TAG, GLES20.glGetProgramInfoLog(this._program));
GLES20.glDeleteProgram(this._program);
this._program = 0;
return false;
}
this._attPosition = GLES20.glGetAttribLocation(this._program, "a_position");
this._attTexCoord = GLES20.glGetAttribLocation(this._program, "a_texCoord");
this._attSampler = GLES20.glGetAttribLocation(this._program, "s_texture");
return true;
}
private int LoadShader(int i, String str) {
int glCreateShader = GLES20.glCreateShader(i);
if (glCreateShader == 0) {
Log.e(TAG, "LoadShader(" + i + ", " + str + " - create shader fail\n");
return 0;
}
GLES20.glShaderSource(glCreateShader, str);
GLES20.glCompileShader(glCreateShader);
int[] iArr = new int[1];
GLES20.glGetShaderiv(glCreateShader, 35713, iArr, 0);
if (iArr[0] != 0) {
return glCreateShader;
}
Log.e(TAG, "LoadShader(" + i + ", " + str + ") - compile shader fail\n");
GLES20.glDeleteShader(glCreateShader);
Log.e(TAG, GLES20.glGetShaderInfoLog(glCreateShader));
return 0;
}
public boolean draw(GL10 gl10, int i, int i2) {
float f;
if (this._textureId[0] == 0) {
return false;
}
float f2 = 0.8f;
if (i > i2) {
f2 = (i2 / i) * 0.8f;
f = 0.8f;
} else {
f = (i / i2) * 0.8f;
}
float f3 = -f2;
float f4 = -f;
float[][] fArr = {new float[]{f3, f4, 0.0f, 1.0f, f2, f4, 1.0f, 1.0f, f3, f, 0.0f, 0.0f, f2, f, 1.0f, 0.0f}, new float[]{f3, f4, 1.0f, 1.0f, f2, f4, 1.0f, 0.0f, f3, f, 0.0f, 1.0f, f2, f, 0.0f, 0.0f}};
this.vBuffer = ByteBuffer.allocateDirect(fArr[0].length * 4).order(ByteOrder.nativeOrder()).asFloatBuffer();
if (i < i2) {
this.vBuffer.put(fArr[1]);
} else {
this.vBuffer.put(fArr[0]);
}
GLES20.glViewport(0, 0, i, i2);
GLES20.glUseProgram(this._program);
GLES20.glEnable(3553);
GLES20.glActiveTexture(33984);
GLES20.glBindTexture(3553, this._textureId[0]);
GLES20.glUniform1i(this._attSampler, 0);
this.vBuffer.position(0);
GLES20.glVertexAttribPointer(this._attPosition, 2, 5126, false, 16, (Buffer) this.vBuffer);
GLES20.glEnableVertexAttribArray(this._attPosition);
this.vBuffer.position(2);
GLES20.glVertexAttribPointer(this._attTexCoord, 2, 5126, false, 16, (Buffer) this.vBuffer);
GLES20.glEnableVertexAttribArray(this._attTexCoord);
GLES20.glDrawArrays(5, 0, 4);
GLES20.glDisableVertexAttribArray(this._attPosition);
GLES20.glDisableVertexAttribArray(this._attTexCoord);
GLES20.glUseProgram(0);
return true;
}
public void destroy(GL10 gl10) {
if (this._textureId[0] != 0) {
GLES20.glDeleteTextures(1, this._textureId, 0);
this._textureId[0] = 0;
}
if (this._program != 0) {
GLES20.glDeleteProgram(this._program);
this._program = 0;
}
if (this._vertexShader != 0) {
GLES20.glDeleteShader(this._vertexShader);
this._vertexShader = 0;
}
if (this._fragmentShader != 0) {
GLES20.glDeleteShader(this._fragmentShader);
this._fragmentShader = 0;
}
if (this.vBuffer != null) {
this.vBuffer.clear();
this.vBuffer = null;
}
}
}