GuestHeap previously bump-allocated any request >64KiB and never
reclaimed it on free() - a real, sustained gameplay session eventually
exhausted the arena (traced live to two separate crashes: onCreate
never completing, and a NULL-vector dereference in sub_4BA588 caused
by a failed ~175KB allocation going unchecked by the real EA code).
Widen the existing O(1) size-class free list (already used for <=64KiB
requests) to cover the whole arena instead of adding a second reuse
mechanism next to it - oversized allocations now pool and reclaim the
same way small ones already did. Add matching desktop tests
(guest_heap_test.cpp, run via run_heap_tests.sh) covering the exact
failing size from the crash log and a sustained alloc/free cycle in an
arena too small to survive without reclaim.
Verified live on device: the crash is gone across a full 10-minute
session with sustained GLES rendering throughout.
Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>