Commit Graph
6 Commits
Author SHA1 Message Date
megboyzzandClaude Sonnet 5 cde392870e Add LAN car_select flow: real event handling, GameEvents JNI bridge, live car/upgrade/color capture, Compose UI example
Fixes the synthetic car_select jump for cold sessions, makes the loadout
exit chain safe for real (non-synthetic) events, and adds a native->Kotlin
GameEvents bridge (onMapLoaded/onRaceStarted/onRaceEnded/onUpgradesAccepted/
onCarSelected) so both the UI layer and a future native RatNet client can
learn what the player picked - car id, accepted upgrades, and paint color
(name + RGBA) are all resolved live from the game's own engine state
rather than a static extracted table, so they stay correct for any car
added later. Includes a Jetpack Compose overlay as a worked example of a
UI-side GameEventListener consumer.

Full investigation history, root causes, and the several dead ends ruled
out along the way are documented in PROGRESS.md (cont. 30-63b).

Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
2026-08-18 15:30:21 +03:00
megboyzz 8951489609 Отключил х86 исправил ипут на Waydroid 2025-08-26 12:22:46 +03:00
megboyzz 6dd4612a88 Добавил mpcore 2025-04-06 20:23:24 +03:00
megboyzz 3b16cf38db Рабочий первый рабочий коммит 2025-03-31 21:19:55 +03:00
megboyzz 0134f6d689 Перенос с маленькими правками 2025-03-30 18:07:34 +03:00
megboyzz 72f40cc560 Начало репака 128 версии 2025-03-30 15:14:17 +03:00