cde392870eadaae8e13d64182505d00cc43d240c
Fixes the synthetic car_select jump for cold sessions, makes the loadout exit chain safe for real (non-synthetic) events, and adds a native->Kotlin GameEvents bridge (onMapLoaded/onRaceStarted/onRaceEnded/onUpgradesAccepted/ onCarSelected) so both the UI layer and a future native RatNet client can learn what the player picked - car id, accepted upgrades, and paint color (name + RGBA) are all resolved live from the game's own engine state rather than a static extracted table, so they stay correct for any car added later. Includes a Jetpack Compose overlay as a worked example of a UI-side GameEventListener consumer. Full investigation history, root causes, and the several dead ends ruled out along the way are documented in PROGRESS.md (cont. 30-63b). Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
Description
Мод добавляющий мультиплеер для NFSMW
17 MiB
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Java
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