d5e6037fc78c3b8d7b7120a9ce4997dd5f8810d9
Verified live on a Pixel 6a: the game passes its EULA, loads the prologue and renders real 3D gameplay, with zero heap exhaustion, zero faults and zero rejected frees over a full session. Root causes fixed in this state, each backed by a measurement (details and the list of refuted theories live in ARM64_TRANSLATION_LAYER.md): * JNI varargs float->double promotion. C promotes float to double in any varargs call and every Call*Method form is varargs, so reading one 4-byte slot yielded the double's always-zero low half. EVERY float argument passed to Java was silently becoming 0; text was just where it showed. * GuestHeap ~4x memory overhead. Power-of-two size classes carving the full class, plus segregated free lists that could never share memory between sizes. Reworked to exact sizing with O(log n) best-fit reuse and splitting (deliberately not a linear scan - this allocator already had an O(n) perf cliff in its history). Peak live now 207MB against the real A9's 199MB, fragmentation ~2.5MB. Also fixed: realloc reading past the old block on shrink, a 32-bit overflow in calloc, and drifting payload alignment. * Unbounded FMOD fake-handle leak into the never-freeing permanent arena, which is why enlarging that arena had not helped. * Frame presentation, corrected against A9 ground truth: the real frame has three default-framebuffer colour clears and ONE present at the end; this engine had been presenting on each of them. Load-time acceleration (zlib_accel.cpp): host zlib now serves inflate and crc32, the latter measured by the block profiler as the single hottest guest routine at 17.7%. Streams are only taken over when this layer saw their own inflateInit2_, so unknown streams (libpng's, among others) still run the original emulated path. name_lookup_accel.cpp is present but its hook is NOT registered - it crashed on bad assumptions about guest table lifetime and is kept as a starting point, with both mistakes recorded in its comments. Co-Authored-By: Claude <noreply@anthropic.com>
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Мод добавляющий мультиплеер для NFSMW
17 MiB
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